After what seems like an eternity, but in actuality is probably closer to maybe 3/4 of an eternity, the ordeal is finally over. I present to you Revolver, the first shortfilm called Revolver, without actually featuring any handguns. Fullscreen, dark room and oversized headphones please.
@03:59Thumbs up! The music is great and the atmosphere, particularly the lighting through the window, is really fantastic for someone new to 3D as you've said in your comments.
Mind if I offer some constructive advice? I'd try to learn more about the principles of filmmaking and direction - it's something that a lot of animators tend to overlook because they normally rely on a director, but actually learning the key points of film direction can really blow open your animation's potential. For example, you've got a few shots in here that linger just that bit too long, whereas if you perhaps cut them shorter, you'd have a more dynamic, fast-paced sense of action.
Similarly, you just need to add a couple of tweaks to your character animation. When she comes to a stop from walking, don't just let her stop dead and 'jerk' into her standing pose - try and ease her walk slowly into a more natural stopping stance. Similarly, when she walks, she seems to be leaning forward just that little bit too much, like she might be about to pitch over or trip. Studying the weight of people when they move and walk is so helpful for getting to grips with this, I can't recommend it more highly. Just take an hour or so and sit with a sketchbook in the park or a coffee shop or something and just observe people as they move around of all different heights, weights, and shapes. Doing so will help you bring a sense of realism to your characters.
Keep at it - a little bit of work, and you'll be great!
@03:59The music is really great, and you capture a great sense of urgency with both the music and the environment...
It's a little anticlimactic, though, storywise; It's like she's running her brains out to turn on a robot and walk away.. True, that may be the success of her mission, but I feel a bit left hanging from my expectations...
Physically speaking, you've done really well. Lots of great detail and movement.. But when she walks, she seems to be leaning really far forward, and she doesn't seem to move forward quickly enough for how fast her feet are moving.. Also, when she's running across the bridge, the scene is really prolonged, despite how quickly she's running..
It's overall a great film, though! It's clear how much work you put into it. Just a few notes is all, and you probably were aware of a lot of them already, being the artist... >< Please don't hate me.
@03:59Thanks for the comment. Your criticism is quite fair, and I was aware of them, but certain circumstances (like deadlines, hardware and lack of skill, mostly) made me compromise to what it is now. I'm still fairly new at the 3D game - this is my first attempt at something more than random excercises - so this was quite a learning experience, but I'm fairly content for what it is.
So in short, it sort of looks better than what it really is, and you've caught me redhanded = )